This FSR 3 Situation is Wild
When it was announced, AMD was clearly following up with what Nvidia did with DLSS 3: Frame Generation. Though, AMD claims that they had been working on it before hand, it has been 11 months. The feature is now “released” into 2 games, yet, extremely incomplete and buggy. FSR 3 was not ready to release it seems.
This reinforces the idea that AMD was only introducing FSR 3 in response to Nvidia and wanted to use it for marketing because “2x framerate” does look really good. However, AMD may have mismanaged this and announced it FAR too early, then was now pressured to get SOMETHING out there. Sadly, it’s just an ugly situation….
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Nvidia:
HUB Podcast:
Daniel Owen:
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0:00- FSR 3 FG is weird right now
2:10- Why Frame Generation could matter
3:38- What Nvidia has done
4:25- AMD’s Approach to FG
5:18- Struggles FSR 3 has overcome
6:50- Was FSR 3 announced too early?
8:00- Clout Chasing :O
9:42- FSR 3 is pretty flawed