HOUDINI FOUNDATION - 28 - Modeling Balconies using Vex - ( Free Tutorial for Game Dev with Unreal ) - oramagamestudios.com

HOUDINI FOUNDATION – 28 – Modeling Balconies using Vex – ( Free Tutorial for Game Dev with Unreal )

EHoudiniAcademy
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In this tutorial about Houdini for Game Dev with Unreal. We finish the balconies by building upon the simple balcony shapes. And we cover a lot of VEX to ensure the balconies are properly wrapped around corners. 🔽🔽🔽 GET PROJECT FILES 🔽🔽🔽

In this second Lecture Series of the Foundation Module, learn how to make a Procedural Building tool using Houdini for the Unreal Engine. These tutorials are beginner friendly and cover knowledge and concepts vital to getting started with Houdini for video game development with the Unreal Engine.

🚀Get the Project files:

In case you are a complete beginner to Houdini, I recommend you watch the first Lecture series in the Foundation Module called HOUDINI 101, where we will cover the basics of Houdini for complete beginners to the program.

Full Course Playlist:

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Videos of the FOUNDATION PROJECT Lecture series are slated to release in batches in the days following the launch of the video series. These lectures are part of the larger Houdini “Procedural Asset Production” Masterclass currently in development and to be released in stages over the course of 2021/2022.

To learn more:

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Timestamps:

00:00:00 Procedural Modeling – Part 6
00:03:41 Updating the Proto-Balcony Shapes
00:11:56 Measuring Wall Proximity with VEX & xyzdist()
00:27:05 Filtering Points by Adjacency using VEX
00:34:21 Snapping Balconies Around Corners
00:42:23 Reverting Badly Snapped Points
00:49:01 Cleaning the Balcony Surfaces
00:59:57 Extruding the Balcony Floors
01:03:02 Extracting the Balcony Railings
01:15:33 Integrating the Balcony Models
01:21:37 Testing the Balconies in Unreal
01:23:54 Next Chapter

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This Lecture and the masterclass as a whole, are developed thanks to the support from my Patreon backers, who receive daily/weekly updates on the course development as well as many other benefits, such as Houdini Coaching or Mentoring.

Patreon supporters also get Early access to Lecture Video uploads and build up discounts for future modules of the masterclass.

If you are interested in the “Procedural Asset Production” Masterclass, feel free to click on the links below.

✉ Stay updated:
📢 Join the Discord Community:
👍 Support me on Patreon:

3 Comments

  1. Learn how to use Houdini and make a Procedural Building tool using Houdini for the Unreal Engine in this 1st module of the Procedural Asset Production Masterclass. 🚀 Get the Project files here: https://ehoudiniacademy.com/foundation. ✉ Stay updated on the Masterclass releases: http://eepurl.com/hBktZ1📢 Feel free to "Share Your Progress" on the Discord channel, I'd love to see what you learned: https://discord.gg/BKtNSs7kpE👍 Support me on Patreon & get early access to Lectures: https://patreon.com/ErwinHeyms

  2. hi, which video was the one covering about STUD UTIL extrude and texture ?

  3. I really need help, when I use the 4.26V2 version of the houdiniUE engine plug-in, I click my subfile button (e.g. Buliding Setting, Doors and Windows..) , they cannot be switched, but the plug-in of 4.26 version can be switched, but I do not want to use the plug-in of 4.26 version due to some bugs, how can I solve this problem?

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