HOUDINI FOUNDATION – 08 – Interior Grid With VEX – ( Free Tutorial for Game Dev with Unreal )
In this second Lecture Series of the Foundation Module, learn how to make a Procedural Building tool using Houdini for the Unreal Engine. These tutorials are beginner friendly and cover knowledge and concepts vital to getting started with Houdini for video game development with the Unreal Engine.
🚀Get the Project files:
In case you are a complete beginner to Houdini, I recommend you watch the first Lecture series in the Foundation Module called HOUDINI 101, where we will cover the basics of Houdini for complete beginners to the program.
Full Course Playlist:
Videos of the FOUNDATION PROJECT Lecture series are slated to release in batches in the days following the launch of the video series. These lectures are part of the larger Houdini “Procedural Asset Production” Masterclass currently in development and to be released in stages over the course of 2021/2022.
To learn more:
00:00:00 Topic Introduction and Module 2 Preview
00:06:44 Interior Grid Base
00:14:45 Snap to Virtual Grid – Fuse Node
00:24:53 Snap to Virtual Grid – VEX Wrangle Script
00:39:15 Exploring the Boolean SOP
00:48:05 Removing Cut Grids With VEX
01:05:31 Adding Center Points
01:14:09 Next Video
This Lecture and the masterclass as a whole, are developed thanks to the support from my Patreon backers, who receive daily/weekly updates on the course development as well as many other benefits, such as Houdini Coaching or Mentoring.
Patreon supporters also get Early access to Lecture Video uploads and build up discounts for future modules of the masterclass.
If you are interested in the “Procedural Asset Production” Masterclass, feel free to click on the links below.
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