HOUDINI FOUNDATION - 08 - Interior Grid With VEX - ( Free Tutorial for Game Dev with Unreal ) - oramagamestudios.com

HOUDINI FOUNDATION – 08 – Interior Grid With VEX – ( Free Tutorial for Game Dev with Unreal )

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In this tutorial about Houdini for Game Dev. I explain how to create an internal grid for the building while providing an introduction to VEX scripts. We will use this grid in upcoming videos for other parts of the tool such as the Elevator and Staircase placement. 🔽🔽🔽 GET PROJECT FILES 🔽🔽🔽

In this second Lecture Series of the Foundation Module, learn how to make a Procedural Building tool using Houdini for the Unreal Engine. These tutorials are beginner friendly and cover knowledge and concepts vital to getting started with Houdini for video game development with the Unreal Engine.

🚀Get the Project files:

In case you are a complete beginner to Houdini, I recommend you watch the first Lecture series in the Foundation Module called HOUDINI 101, where we will cover the basics of Houdini for complete beginners to the program.

Full Course Playlist:


Videos of the FOUNDATION PROJECT Lecture series are slated to release in batches in the days following the launch of the video series. These lectures are part of the larger Houdini “Procedural Asset Production” Masterclass currently in development and to be released in stages over the course of 2021/2022.

To learn more:



00:00:00 Topic Introduction and Module 2 Preview
00:06:44 Interior Grid Base
00:14:45 Snap to Virtual Grid – Fuse Node
00:24:53 Snap to Virtual Grid – VEX Wrangle Script
00:39:15 Exploring the Boolean SOP
00:48:05 Removing Cut Grids With VEX
01:05:31 Adding Center Points
01:14:09 Next Video


This Lecture and the masterclass as a whole, are developed thanks to the support from my Patreon backers, who receive daily/weekly updates on the course development as well as many other benefits, such as Houdini Coaching or Mentoring.

Patreon supporters also get Early access to Lecture Video uploads and build up discounts for future modules of the masterclass.

If you are interested in the “Procedural Asset Production” Masterclass, feel free to click on the links below.

✉ Stay updated:
📢 Join the Discord Community:
👍 Support me on Patreon:


  1. Learn how to use Houdini and make a Procedural Building tool using Houdini for the Unreal Engine in this 1st module of the Procedural Asset Production Masterclass.
    🚀 Get the Project files here: https://ehoudiniacademy.com/foundation. ✉ Stay updated on the Masterclass releases: http://eepurl.com/hBktZ1
    📢 Feel free to "Share Your Progress" on the Discord channel, I'd love to see what you learned: https://discord.gg/BKtNSs7kpE
    👍 Support me on Patreon & get early access to Lectures: https://patreon.com/ErwinHeyms

  2. VEX is intimidating, but it's time to take courage and tame it. Luckily your videos are excellently explained, thanks to them I've made more progress in Houdini these weeks than in the last few months.

  3. The Vex here was definitely a bit harder to absorb. But I have learned a ton so far. I think after this project I may need to find a similar course on Vex. Learned a ton so far and I am loving this series! Would love to see you do one on Worldbuilding. Importing terrains and creating roads. I am always curious about how long a tool like that should take to cook.

  4. I waste too many time check out boolean error.Because I use curve2.0!!

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