
Final Fantasy 16 Dev Instantly MELTS a Hardmode Boss
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that was so insane, him being able to clown that NM as a dev tells me hoe much he loves his job and how involved he is
This is why games by Yoshi P. and his dev team always deliver, it goes back to when he asked the question of other mmo devs, "do they even play their own game?"…..
Damn 😂 what a flex he was mad cooking that boss making it look ez
Wow this combat looks like a blast never play a ff game might give this one a try.
I just know he was hearing "SWORDTRICKGUNTRICKSWORDTRICKSWORDGUNTRICKSWORDROYALSWORDGUNROYALGUARD
And this is how you present a gameplay IGN
Combat looks insane!!
I want to play this on Steam so bad!
This makes me wanna get a ps5 lol
Now lets see him play Wo Long.
bro rly said to the boss "I brought you into this world, and I'll take you right back out"
If the devs are actual gamers then you know the games gonna be good 😂
When a dev actually plays their game lol
who need game journalist when you can have the dev themselves to play their goddamn games and show them people how the game work out. every if not most of game journalist only write some with hidden agenda, fuk em all
This almost looks like a TAS run at times. That was clean
This was a real pro gamer move I gotta say.
theres no fucking doubt hes the combat designer for dmc
This is how it SHOULD be. Mad respect to him.
So Final Fantasy is a Sekiro Clone now?
Could be a series in itself. Game designer destroying ultra hard mode of their own games.
[dev mode on]
[menu]
[auto parry]
:tf:
Me and this guy might be on the same level, I played the demo on the hardest selection they had, even uploaded some footage to my YouTube kicking ass. I look forward to this full release, great game… overall between combat and story..might not only be GOTY..it might be the best damn one in the series..we shall soon see.
He's MOTIVATED 🗿⚡
True gamer right there you can feel the passion in him
When you are the dev, knowing all the boss attack and character mechanic, maybe playing while testing the boss AI…
The damage number texts and health bar ontop of the enemy AND the UI at the top left all looks really bad tho.
It looks too much like FF14 and PSO2, really generic. Hope they fix it.
Kinda don't wanna be that guy, but how do we know there wasn't some sort of a script preventing him from missing parrys/counters if there's no camera showing him and we can't see his inputs?
Is the character min-maxed?
The only thing I saw was a boring ass fight…
Man parry actually looks fun and doable in this game unlike dark souls and even elden ring.
When you hire the qualified individual
I like to see a blizzard employee complete the wow HC Challenge
You know how a lot of studios say their games are "made by gamers for gamers", well this one actually proved it. This is the first time I actually believe myself not as good as a dev. haha, love it!
It's so refreshing and strange to see actual believable gameplay instead of the scripted gameplay we used to see in a showcase/E3… this totally sold me the game.
Dev playing it's like a Devil may cry game
ROYAL GUARD
Wow most devs can’t do crap!! This is awesome!
FFXVI Dev: *asserts dominance over a difficult boss
For Honor Dev: *couldn't even parry a heavy
That's how you know that a dev is actually passionate about their work and how much effort has been put into the game.
Wait is that max?
This is pretty much expected from the guy who made dmc combat which is even more complicated compared to what he did with 16 lol
yo wtf max is there didnt notice lol
I don't think anyone was listening to the commentary at that point, dude was disrespecting his own creation!
That was so awesome.
rocked his shit lmaooo
Yea he played well but can we also talk about how cool the enemy was
Dude combined neros gameplay with dantes royal guard. Im getting this game.
Well be waiting for donguri
a true day 1 player
the parry is just an eikon ability. people are so basic. pretty flashy graphics and they go woooooooow