ORAMA INTERACTIVE welcomes you to our website!
We are an independent team of game developers created in 2012. Our mission is to create fun games that not only entertain the players, but have deep meanings or are educational, because we believe in our vision of creating a better world. Video games are a combination of technology and art, which are the best tools for improving our society.
We found Orama Interactive when we were still in school, because we wanted to learn how to make games for fun. Now, we are making more interesting games, which we will publish, so we can share our creations with the rest of the world! We made a debut at the summer of 2017 with our first published game, "Youniverse", which was developed in our limited free time. Now that we have more time and abilities, we are developing more exciting experiences, including a Virtual Reality project! Make sure to check the "Projects" page to learn more.
Now In Development
WHERE HOPE LIES
Targeted for: Windows (with VR support)
"Where Hope Lies" is a short Virtual Reality game based on the Ancient Greek legend of Pandora, but with a different take. The game focuses more on human curiosity and all the amazing things humans achieved thanks to it. Solve puzzles, and choose humanity's future based on YOUR actions! The game's demo was made in three days and it was playable for the public in VR, at Digital Expo 2018 and later, at the Athens Games Festival 2018!
The game is currently being developed for Windows, with support for the Oculus Rift Virtual Reality Headset. You can try a demo version of the game by clicking here!
Released: July 12, 2017
Available on: Android (Google Play and Amazon App Store)
Youniverse is a 2D platform game with puzzle elements and 2 possible endings, based on your decisions! Travel through space and time to overcome the obstacles that you will face in your adventure. Will you let your anger take control or will you give it a second thought and find the less obvious way? Find out on Google Play
and on Amazon App Store
Now In Development
PROJECT FOREVER (CODE NAME)
Targeted for: Windows (with VR support)
Codenamed "Project Forever" because it is currently unnamed, it is a story driven game about a young man who visits his girlfriend's nightmares. She has trouble differentiating fantasy from reality, and often finds herself in the shoes of people who suffer, due to her high empathy. You, her boyfriend, must venture into her dreams to understand how she feels, in order to preserve her sanity and her happiness.
The game is currently being developed for Windows, with support for the Oculus Rift Virtual Reality Headset.
Targeted for: Windows (possibly on more platforms like Mac and Linux)
Oneirophobia (noun): The fear suffered due to experiences with frightening dreams (nightmares) or by negative events in the life affecting dreams. Sufferers try to avoid falling asleep.
Currently just a concept of a game we wanted to make ever since we started developing games. Set in a fantasy mediaval world with magic, possibly an open world RPG, dedicated to the meaning of changing, both ourselves and our societies.
Main Programmer, Game Designer
I have been playing games since I was a little child. My first console was the PlayStation 2, where I came across certain titles that not just made me love video games, but shaped me as a person. Later in my life, I discovered MMORPGs. I instantly fell in love with them, and invested more time playing than I should have! After that, I started seeking new experiences, and I found out that role-playing games are my favorite genre, because they made me realise that video games are, indeed, the newest form of art. I told to myself that I had to contribute my own creations to the video game world. I started learning how to make games when I was 11 years old, and now I am a student at the Department of Informatics at the University of Piraeus.
Art Director, Game Designer
As a child I was magnetized by the charm of video games. I remember the feeling I had after getting my first console, which is repeated every time I play a good game. I liked the way some games looked, which inspired me to draw in general and later design game graphics specifically. By developing games I found out a stronger and more fulfilling side of them. Watching others playing the games you created and enjoying them - or even learning something new from them and using it to become a better person - is my only fuel, a fuel that I will never run out of. I am currently a student in Graphic Design, as this could help me build up my game developing skills. I am also interested in other art forms such as digital, traditional, graffiti, photography etc, but I believe that games can include every art form in a way that can be more appealing for the player.
Ever since I laid hands on a computer I instantly fell in love with technology, from the first computers to the modern, and even the future ones. I also enjoy video games, and the game that made me interested in game developing is World of Warcraft. It intrigued me to research Lua, a programming language useful to make addons for the game. Later, I decided that I want to make my own games, so I decided to partner with this wonderful and open-minded game development team, which is aiming to change the world and make it a better place with our games. I am also a student at Deree, the American College of Greece, in the department of information technology, with my main goal when I graduate being to have achieved to solve some problems of our world.
Concept Artist, Character Designer
Ever since I was little I was overwhelmed every time I had the chance to hold a console – either mine or someone else’s – and play video games. From 8 bit to indies, 2D and later 3D games I was fascinated with every detail, especially when they combined quality graphics with an interesting storyline. Eventually designing my own video game characters became a dream and a purpose. By being a proud member of Orama Interactive this dream slowly started to take shape and grow. My only purpose has been and still is to see players value these characters and our games as one of a kind. Since I am studying Graphic Arts I hope I can master many more kinds of art, including digital art, so that I can progress and help the team reach its peak.
Concept Artist, Character Designer
I started playing video games around the age of 4, discovering old NES games and later at the age of 6, I was given a Nintendo GBA for Christmas. I didn’t own an actual console and I wouldn’t for another 8 or 10 years. But things changed when I found the internet. I started discovering games all over again, influencing me and my galloping fantasy. I only knew what a platforming game was when I found about all the different genres. I even found out about those older games I played. Everything was changing. My perception about gaming widened, my passion about creation deepened and my love for video games increased. I started searching for characters in video games, reading their storylines. I got my hands on an Xbox 360 and found every single character in Street Fighter to be awesome in unique way. I wanted to create characters and make them live their own adventures. Fast forward in 2018: I am a third year student at Graphics Design University, being a character designer at Orama Interactive, while walking my own path towards achieving my dream of creating comics and developing ideas that will change the world. I am mostly a geek, being into anime series, live action movies, comic books and of course gaming, especially retro. But apart from these, I am also a fan of art in general. You could also say that I am a person of Pop Culture as well!
When I was a kid, I used to often get lost in my thoughts as I observed my environments. In this young and colourful mind of mine, I imagined new worlds. Creatures. I changed any situation to whatever I pleased. Therefore, as I aged, everything became, slowly, way more interesting and less blunt, in this 'asphalt neighbourhood' I grew up in. By the passing time, the events in my life took a rather... dark turn. I was drained from my colours. I started seeing the asphalt grey once again, I noticed that the grass wouldn't grow the same way anymore. The uncanny feeling became more and more obvious to the point that it was truly suffocating. At my breaking point was when I sat and realized it clearly. I knew what my salvation would be. Picking up a pencil and an eraser, I told myself I would let none of my colours or worlds and creatures I created, die. I started drawing, and drawing, and drawing... And to this very day, that's what I do. Sol is what they call me, the name I go by. I am an artist, and I am here in Orama to hold everyone's hand, and venture off into our painted dreams.
Illustrator, Comic Artist
When I was 12 years old, I started drawing fan art from the cartoon "Happy Tree Friends". Some years later, I met my best friend and other amazing people in junior high school. It was then that I realized that when I grow up, I want to draw illustrations and comics not only as a hobby, but as a job too. I also plan to learn making animations, and I’m really determined the we, the team of Orama Interactive, are going to achieve a lot of things.